New in ShotRBX
The Editor colours code like Studio's script editor, in its font, with keywords in bold.
Ctrl + and Ctrl - zoom the Editor, Ctrl 0 resets, and Ctrl with the mouse wheel zooms too.
Explorer, Properties and Editor share one Studio window: split, resize, swap and maximize its panes.
RemoteEvent (board : Board) in a .instance file: shot check flags payloads Roblox can't send and sends that don't match.
Some one-file projects could not be opened, from the terminal or in Studio. Now every one can.
The Explorer, Properties and Editor in light mode, with Studio's own icons and live type checking in the Editor.
Dock an Explorer, a Properties window and a script Editor for your project inside Studio.
With the plugin in Studio, each change is one Studio undo step, Studio edits come back, and playtests reload changed code.
A whole project in one place file that Studio opens and plays, with undo and history for every change.
shot run plays your scenarios in a mock Roblox, with a server, player clients, remotes and virtual time.
The build writes a Rojo layout, and a .instance file holding a RemoteEvent becomes a real remote that use reaches.
@server or @client on a file's first line makes it a script that runs when the game starts.
Mark code server or client and shot check keeps each side out of the other's. A split module has one version per side.
