RobloxPlace
Up and coming: shot check knows this class and its members today, and programs run it once the native runtime lands.
Up and coming
Put a place file you built or fixed offline onto Roblox, as a saved or a published version.
Get one from RobloxUniverse:GetPlace(placeId). SaveVersionAsync adds a PlaceFile to the place's history without giving it to players, ready to open and check; PublishAsync makes it the version new servers start on, a live change. Both go through Open Cloud's place publishing.
Properties
| Name | Type | Default | Description |
|---|---|---|---|
| PlaceId | number | ||
| UniverseId | number |
Methods
| Name | Arguments | Returns | Description |
|---|---|---|---|
| SaveVersionAsync yields | (file: PlaceFile) | (number?, string?) | Saves a PlaceFile as a new version in the place's history, not given to players, and returns its number. |
| PublishAsync yields | (file: PlaceFile) | (number?, string?) | Publishes a PlaceFile as the version new servers start on, and returns its number. |
From ShotInstance 33
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