ScreenItem
Up and coming: shot check knows this class and its members today, and programs run it once the native runtime lands.
Up and coming
Anything laid out on a screen: a Window, a UIObject or a RenderTarget.
It carries the two measurements every on-screen object shares. AbsoluteSize and AbsolutePosition report the settled target, never a half-way value while something eases, and a read right after a write is already laid out, so your code never waits a frame for geometry.
Properties
| Name | Type | Default | Description |
|---|---|---|---|
| AbsoluteSize | Vector2 | The settled size: while a change eases it reports the target, never a half-way value. | |
| AbsolutePosition | Vector2 | The settled position; a read right after a write is already laid out, so code never sees stale geometry. |
From ShotInstance 33
ClassNameNameParentAncestryChangedAttributeChangedChangedChildAddedChildRemovedDestroyingAddTagClearAllChildrenCloneDestroyFindFirstAncestorFindFirstAncestorOfClassFindFirstAncestorWhichIsAFindFirstChildFindFirstChildOfClassFindFirstChildWhichIsAGetAttributeGetAttributeChangedSignalGetAttributesGetChildrenGetDescendantsGetFullNameGetPropertyChangedSignalGetTagsHasTagIsAIsAncestorOfIsDescendantOfRemoveTagSetAttribute
Subclasses
