FaceControls

In development, not released yet.

A dynamic head's face, like Roblox's FaceControls: put it in a head MeshPart whose mesh has FACS (Insert > Roblox character adds one) and its keyable 0 to 1 values (JawDrop, LeftEyeClosed, Pucker and the rest, plus EyesClosed and Smile for both sides) move the face's Bones: blink, smile, open the mouth.

Properties

Advanced

NameTypeDefault
ChinRaisernumber0
0 to 1
ChinRaiserUpperLipnumber0
0 to 1
Corrugatornumber0
0 to 1
FlatPuckernumber0
0 to 1
JawLeftnumber0
0 to 1
JawRightnumber0
0 to 1
LeftBrowLowerernumber0
0 to 1
LeftCheekPuffnumber0
0 to 1
LeftCheekRaisernumber0
0 to 1
LeftDimplernumber0
0 to 1
LeftEyeUpperLidRaisernumber0
0 to 1
LeftInnerBrowRaisernumber0
0 to 1
LeftLipCornerDownnumber0
0 to 1
LeftLipCornerPullernumber0
0 to 1
LeftLipStretchernumber0
0 to 1
LeftLowerLipDepressornumber0
0 to 1
LeftNoseWrinklernumber0
0 to 1
LeftOuterBrowRaisernumber0
0 to 1
LeftUpperLipRaisernumber0
0 to 1
LipPressernumber0
0 to 1
LipsTogethernumber0
0 to 1
LowerLipSucknumber0
0 to 1
MouthLeftnumber0
0 to 1
MouthRightnumber0
0 to 1
RightBrowLowerernumber0
0 to 1
RightCheekPuffnumber0
0 to 1
RightCheekRaisernumber0
0 to 1
RightDimplernumber0
0 to 1
RightEyeUpperLidRaisernumber0
0 to 1
RightInnerBrowRaisernumber0
0 to 1
RightLipCornerDownnumber0
0 to 1
RightLipCornerPullernumber0
0 to 1
RightLipStretchernumber0
0 to 1
RightLowerLipDepressornumber0
0 to 1
RightNoseWrinklernumber0
0 to 1
RightOuterBrowRaisernumber0
0 to 1
RightUpperLipRaisernumber0
0 to 1
TongueDownnumber0
0 to 1
TongueOutnumber0
0 to 1
TongueUpnumber0
0 to 1
UpperLipSucknumber0
0 to 1

Face

EyesClosednumber0
0 to 1
EyesLookDownnumber0
0 to 1
EyesLookLeftnumber0
0 to 1
EyesLookRightnumber0
0 to 1
EyesLookUpnumber0
0 to 1
Funnelernumber0
0 to 1
JawDropnumber0
0 to 1
LeftEyeClosednumber0
0 to 1
Puckernumber0
0 to 1
RightEyeClosednumber0
0 to 1
Smilenumber0
0 to 1
From Instance 22