Up and coming
In development, not released yet.
Stroke Engine
Building now
Contact deformation: hands and faces press into tables and walls instead of passing through.
Code folding and selectable Output, shared with Mime.
Faster Play start and smoother editing in large projects.
Next
Wet surfaces, puddles and droplets.
Terrain with paintable materials.
Render a whole video in the cloud from one button, with the price shown first.
Linked copies: edit one, and every copy follows.
Grass that moves in the wind, and snow that keeps your footprints.
ShotScript
Building now
Several classes in one file, with
internal class.Built-ins that throw on failure, like Roblox's, with HttpService's names, while lookups still return nil.
Completion for
importlines.
Next
Build a Roblox
.sspproject for Studio, the way a folder project builds today.shot convertturns plain Luau into ShotScript.The whole project compiles into one ModuleScript in ReplicatedStorage, server and client code together.Roblox
A switch per script keeps a server script's source on the server.Roblox
A Generic project's scenarios run with no game and no services.Generic
Mime
Building now
Play a whole Roblox place in Mime, server and client, without Studio, on a copy that is never saved.
Copy and paste between Mime and Roblox Studio, both ways.
Move, Scale and Rotate on Ctrl+1 to Ctrl+4, with hover outlines and box select in the Roblox View.
Fold code in the editor, and select, filter, copy and fold in Output.
Completion that knows your types and where you are, and puts what you use most first.
The Explorer sorted by kind, then name, as in Studio, with filter boxes in the Explorer and Properties.
ApiScripts and Types in Mime's own Insert menu, and
!prettyto line up a type's fields.
Next
Edit the Workspace of an imported place, an Outline pane, a view of the compiled Luau, a command bar, and as many lights as Studio draws in the Roblox View.
