Objects
Every object in Stroke Engine, by family.
Open a family to see what each object is for, or an object for its properties, methods and events. Names in blue lead to their own page.
Base
Where everything starts. Every object in a project is an Instance, and every Instance lives somewhere under Root.
3D
Build the world. Parts, meshes, rigged characters, cameras, lights, particles and the joints that hold them together.
2D
Draw over your scene. Pictures, text and panels placed in pixels, with Photoshop's blend modes and layer styles.
Cook
Everything on a timeline. Videos, clips, curves and keys, cut and mixed in the Cook window.
Content
Your files, inside the project. Pictures, video, sound, fonts, materials and captions, ready to use anywhere.
Scripts
Code that runs your project. Luau in the Roblox style, and GLSL for your own shaders.
Containers
Places to put things. Folders, whole worlds and wiring canvases.
Shader nodes
Build a picture from nodes. Values, colours, gradients, noise, maths and mixes, wired into one image.
Audio
Shape and mix sound with wires. Effects, buses, generators and outputs, as nodes.
More
The rest: self-contained setups, beat markers and loudness meters.
Services
Helpers for your scripts: files, encoding and the frame clock.
