Objects

Every object in Stroke Engine, by family.

Open a family to see what each object is for, or an object for its properties, methods and events. Names in blue lead to their own page.

Base

Where everything starts. Every object in a project is an Instance, and every Instance lives somewhere under Root.

3D

Build the world. Parts, meshes, rigged characters, cameras, lights, particles and the joints that hold them together.

2D

Draw over your scene. Pictures, text and panels placed in pixels, with Photoshop's blend modes and layer styles.

Cook

Everything on a timeline. Videos, clips, curves and keys, cut and mixed in the Cook window.

Content

Your files, inside the project. Pictures, video, sound, fonts, materials and captions, ready to use anywhere.

Scripts

Code that runs your project. Luau in the Roblox style, and GLSL for your own shaders.

Containers

Places to put things. Folders, whole worlds and wiring canvases.

Shader nodes

Build a picture from nodes. Values, colours, gradients, noise, maths and mixes, wired into one image.

Audio

Shape and mix sound with wires. Effects, buses, generators and outputs, as nodes.

More

The rest: self-contained setups, beat markers and loudness meters.

Services

Helpers for your scripts: files, encoding and the frame clock.