Terrain
In development, not released yet.
Ground you sculpt: select it and pick Raise, Lower, Smooth or Flatten in the viewport header, then drag over it (one undo step per stroke).
Properties
| Name | Type | Default |
|---|---|---|
| Cells | number | 256 Properties window only; 64 to 1024 |
| BaseLayer | choice | Grass Properties window only; Grass, Dirt, Mud, Rock, Sand, Moss, Gravel, Snow |
| RuleLayer | choice | Rock Properties window only; Grass, Dirt, Mud, Rock, Sand, Moss, Gravel, Snow |
| RuleSlope | NumberRange | 40, 90 Properties window only |
| RuleAltitude | NumberRange | 0, 0 Properties window only |
| BrushFalloff | number | 0.5 Properties window only; 0 to 1 |
| BrushShape | choice | Round Properties window only; Round, Square |
| FlattenTo | choice | Stroke start Properties window only; Stroke start, Flatten height |
| FlattenHeight | number | 0 Properties window only |
Methods
| Name | Arguments | Returns |
|---|---|---|
| GetHeight | (x: number, z: number) | number? |
| GetLayer | (layer: ("Grass" | "Dirt" | "Mud" | "Rock" | "Sand" | "Moss" | "Gravel" | "Snow" | number), position: Vector3) | number? |
| Paint | (layer: ("Grass" | "Dirt" | "Mud" | "Rock" | "Sand" | "Moss" | "Gravel" | "Snow" | number), position: Vector3, radius: number, amount: number) | () |
| Sculpt | (tool: ("Raise" | "Lower" | "Smooth" | "Flatten"), position: Vector3, radius: number, strength: number) | () |
From MeshPart 10
From BasePart 30
AnchoredApplyAngularImpulseApplyImpulseApplyImpulseAtPositionAssemblyAngularVelocityAssemblyLinearVelocityAssemblyMassAssemblyRootPartCFrameCanCollideColorCustomPhysicalPropertiesEmissionGetMassGetPivotIORMasslessMaterialMetallicOrientationPivotOffsetPivotToPositionRoughnessSizeTexturePackTransmissionTransparencyWetnessWorldCFrame
