New

Steadier cloth17 Oct 2026New

Small, stiff cloth no longer explodes, and it can't fling the objects around it.

Folders in sequences17 Oct 2026New

Track folders now go inside sequences, nested as deep as you like.

Squishy objects17 Oct 2026New

Add a SquishModifier under a mesh: it squashes on impact and springs back like jelly. Pose, record and blend it with Squish.

Preview lighting17 Oct 2026New

Turn on Preview Lighting on a camera and the fast preview gets the real sun, shadows and sky light, much closer to the final render.

No accidental renames17 Oct 2026New

Track names change only when you mean to: double-click, F2 or Rename. Anything else keeps the old name.

Crash fix17 Oct 2026New

A crash when tools read the app's state right after New project or an undo is fixed.

Zoom the Explorer and scripts17 Oct 2026New

Ctrl+wheel, Ctrl+minus, Ctrl+plus and Ctrl+0 zoom the Explorer and the Script editor. Text stays sharp.

!viewport16 Oct 2026New

Type !viewport in a script to insert the CFrame of the view you just moved. !CFrame now writes the full CFrame.

Method assign16 Oct 2026New

Write a:=Lerp(b, 0.5) to mean a = a:Lerp(b, 0.5). Works with any method, with autocomplete.

CFrame math16 Oct 2026New

CFrames now add, subtract, divide and scale by numbers in scripts. a + (b - a) * t blends like Lerp.

Big daylight renders finish16 Oct 2026New

Heavy traced frames no longer freeze the render on some views.

Exports keep every sound16 Oct 2026New

Export audio now includes sounds routed through any node graph, just like playback.

Exact crowd renders16 Oct 2026New

Fast crowd tracing now draws exactly the same picture as before.

Crowd renders finish16 Oct 2026New

Renders of scenes with thousands of parts no longer stall on long frames.

Render fixes16 Oct 2026New

Node graph textures stay sharp at low Preview Res. A slow first script load no longer turns rendered frames black.

Huge crowds trace fast16 Oct 2026New

Path tracing scenes with thousands of parts is many times faster.

Preview and undo fixes16 Oct 2026New

Screens showing another camera keep moving in Rendered preview. Undo while playing keeps the images scripts made.

Raycasts in scripts16 Oct 2026New

workspace:Raycast with Include and Exclude filters, like Roblox.

Camera autofocus16 Oct 2026New

Cameras can focus on whatever sits under a point, racking smoothly and the same in every render.

Magic wand16 Oct 2026New

image:MagicWand(point) masks the matching pixels, cheap enough for every frame.

Node groups and notes16 Oct 2026New

Ctrl+G boxes cards together, Ctrl+drag takes one out. Notes put styled text on the graph.

Move tracks together16 Oct 2026New

Drag several selected tracks at once. They keep their order.

Invert tracks16 Oct 2026New

One switch and everything that reads a track gets 1 minus its value.

Text selection everywhere16 Oct 2026New

Every text box selects with the mouse and Shift keys, equations included. Drag a pick whip into an equation to add the track.

Easier track picking16 Oct 2026New

A click anywhere on a track's row selects it, in the Explorer too. !cook remembers your last track.

Faster everyday editing15 Oct 2026New

Editing, scrubbing, typing and playback spend up to 45% less time per frame, with every picture exactly the same.

Space, shortcuts and one Play line15 Oct 2026New

Space plays the video even with the Cook tucked away, every action has its own key, and Play and Stop each say one line.

Faster scrubbing and typing15 Oct 2026New

Scrubbing and typing in scripts draw frames up to twice as fast, with every picture exactly the same.

The new Stroke Engine logo15 Oct 2026New

The app icon, the .stroke file icon and the mark in the app show the new logo, and the intro shows the full logo.

Clearer Edit view and framing15 Oct 2026New

Camera shots show at full strength in Edit, and F frames a part even from the video view. Nodes open on the selected card.

Instant quit, and projects reopen as you left them15 Oct 2026New

Quitting with nothing to save is instant, and reopening a project brings back its view, script tabs and carets.

Clear wire changes in Nodes15 Oct 2026New

When a node change leaves a wire that no longer fits, it goes at once with a message saying why, and undo brings it back.

New Stroke Engine logo15 Oct 2026New

The app, its window, its taskbar button and .stroke files show the new Stroke Engine mark.

HDR sky images15 Oct 2026New

A Sky Image can be an .hdr or .exr file, lighting the scene as bright as the real sky.

Leaves cast real shadows15 Oct 2026New

Leaf and grass meshes with cutout images cast the shadow of each leaf in Rendered, with sun through the gaps.

Faster Rendered playback15 Oct 2026New

While playing or moving a view, traced pictures render at the size shown on screen, about 3x faster.

Keying goes straight to its row15 Oct 2026New

A new key lands in the right video, the Cook scrolls to its row and the Graph Editor shows its curves.

Quick preview late in a video, fast15 Oct 2026New

Previewing a short range late in a long video takes seconds, shows time left, and keeps the app responsive.

One Rendered and Solid switch14 Oct 2026New

One top bar switch sets Rendered or Solid for the project. Shift+Z flips it. Cameras can Force Solid.

Faster playback, half the graphics memory on open14 Oct 2026New

Fewer stalls in Rendered playback, less work every frame, and node pictures made only when something reads them.

Undo skips windows and scrubs14 Oct 2026New

Opening windows, scrubbing and invisible drift no longer make undo steps. Each step says what changed.

No picture errors on the first F514 Oct 2026New

Copying a picture that is still loading waits for it instead of printing an error.

Animation drop hint on Cook rows14 Oct 2026New

Dragging an animation onto a character's row says where and when it will play.

Animation drop hint on Cook rows
Compiled shaders kept between launches14 Oct 2026New

Stroke keeps its own compiled shaders, so opening a project no longer waits for them.

Windows, node cards and Properties tidied14 Oct 2026New

New windows open as tabs instead of squashing yours. New node cards land in free space. Real property names.

Bigger piano roll and cleaner cuts14 Oct 2026New

Double-click a note clip for a full piano roll. Razor cuts stay on one row. New video is in File.

Bigger piano roll and cleaner cuts
Docs search and How do I pages14 Oct 2026New

Search every page, class, property and method in Docs. Eight How do I pages. Ctrl+P finds settings too.

Docs search and How do I pages
Insert puts things where you work14 Oct 2026New

Insert goes into the selection where it fits, else the scene in view. LookAt on a head turns the face.

Insert puts things where you work
Physics: Stop resets, F5 shows the fall14 Oct 2026New

Stop puts fallen parts back, F5 shows the whole fall, Bake says why it cannot run. New Cloth sheet.

Physics: Stop resets, F5 shows the fall
Plugins cannot freeze Stroke14 Oct 2026New

Each plugin loads and opens its window on its own thread. A stuck plugin says so and the project stays editable.

Less graphics memory over long sessions14 Oct 2026New

Pictures keep only their pixels and give back unused drawing and tracing space. About 6 GB less.

Smaller saves14 Oct 2026New

Built-in meshes are saved by name. An empty project is about 5 KB instead of 2 MB.

Decals14 Oct 2026New

Drop a picture on a Part to put a Decal on that face, as in Roblox Studio.

F5 and Render video open without a freeze14 Oct 2026New

Play loads the scene a piece a frame. Render video opens at once and estimates in the background.

Explorer lists every scene and video14 Oct 2026New

Scenes and Videos hold shortcuts to every scene and video in the project. Loose parts go under Models.

Tooltips, view menu and window tabs14 Oct 2026New

Tooltips stay out of the way, the view menu groups cameras by scene, and tool windows open as tabs.

No freeze while shaders compile14 Oct 2026New

Opening a project compiles shaders in the background. Rendered views show Solid until they are ready.

Fewer false script problems14 Oct 2026New

Typed requires are trusted, CurrentCamera is a Camera and workspace knows its scene. Old files print one line.

Edit shows the last Play picture14 Oct 2026New

After Play and Stop, layers that scripts draw keep their last picture in Edit. Unplayed ones say plays in F5.

Insert IKControl ready to pose14 Oct 2026New

IKControl on a hand or foot comes with its Target and Pole, ready to drag. Surface gets Edit surface nodes.

Cook rows select their parts14 Oct 2026New

Clicking a track row selects its part. Keys stay out of the Explorer and Nodes. New + Track button.

Cook rows select their parts
Autosave only after real edits14 Oct 2026New

Playing, scrubbing and orbiting no longer save. Ctrl+S shows its progress in the top bar.

Autosave only after real edits
Instant undo with named steps14 Oct 2026New

Ctrl+Z puts back only what a step changed. Steps have names, such as Move Baseplate or Set Color.

PivotTo works like Roblox14 Oct 2026New

Models moved with PivotTo every frame keep their shape. Stop puts back values a script broke.

VST3 instruments and note clips14 Oct 2026New

Instrument plugins play green note clips on the Cook timeline. Drop a .mid file or draw the notes.

VST3 instruments and note clips
Opening a file twice no longer hangs13 Oct 2026New

Opening a project another Stroke window already has open hands it over without hanging.

Thin parts stay thin after reopening13 Oct 2026New

Sizes down to 0.001 studs reopen exactly as saved.

VST3 effects as audio nodes13 Oct 2026New

Plugins sit under Plugins in the Nodes audio menu, with their settings as sliders and their own window.

VST3 effects as audio nodes
Physics and cloth13 Oct 2026New

Untick Anchored and parts fall, collide and stack in Play and renders. Cloth hangs and flaps. Bake stores it.

Surface nodes13 Oct 2026New

Texture packs built from nodes, worked out at every point of a surface, in Solid and Rendered alike.

Surface nodes
Clicks inside rooms pick the right part13 Oct 2026New

Boxes around the camera and camera outlines no longer take clicks. Meshes pick by their triangles.

Clean frames while playing13 Oct 2026New

Traced pictures finish a full pass before they show. View menu: Clean frames or Smoothest fps.

Roblox animations drop in13 Oct 2026New

A KeyframeSequence saved from Roblox Studio as .rbxmx can be dropped in and plays on the rig.

Onion skin13 Oct 2026New

Ghosts of the frames around the playhead, from the viewport camera menu.

IK and constraints13 Oct 2026New

IKControl makes a limb reach a target. Weld, Follow and LookAt constraints hold, follow and aim parts.

Renders stop at once on broken scripts13 Oct 2026New

A render whose script does not compile stops straight away and names the script and line.

Posed rigs draw whole in Rendered13 Oct 2026New

Skinned rigs posed past their rest pose no longer lose parts in traced frames. Changed mesh files reload.

Add to node graph targets the open graph13 Oct 2026New

The Cook's Add to node graph adds the track to the graph you used last, with a submenu for others.

Level meters on audio cards and Cook13 Oct 2026New

Audio cards show L and R meters with peak hold and a clip light. The Cook has a master meter.

Level meters on audio cards and Cook
Smart rotate to code13 Oct 2026New

A Smart switch in the viewport header writes each turn into the matching line of code near the caret.

Position pass and float Depth13 Oct 2026New

Cameras can output each pixel's world position, and Depth as true distance. Float passes render to EXR.

Faster frames, paused and playing13 Oct 2026New

Paused frames 43 to 8 ms and playing frames 42 to 12 ms on a large project. Same pictures.

Script editor keys match Roblox Studio13 Oct 2026New

Completion, double-click, brackets, line moves, multi-caret, PageUp and PageDown now behave as in Studio.

Script editor keys match Roblox Studio