Atmosphere

In development, not released yet.

Air for the DataModel it is in (one per DataModel), like Roblox's: Solid and Rendered draw a fog that is thickest low down and thins with height (Density, Height Falloff), lit by the sky in Color and glowing toward the sun by Glare; Haze hazes the sky toward Decay, and Offset fogs the sky itself.

Properties

Advanced

NameTypeDefault
BoltSeednumber1
0 to 100000
BoltXnumber0
-5000 to 5000
BoltZnumber-600
-5000 to 5000
CloudScalenumber220
20 to 2000
CloudSpeednumber6
-200 to 200
CloudThicknessnumber160
10 to 1000
HeightFalloffnumber0.05
0 to 1
Offsetnumber0
0 to 1

Atmosphere

CloudCovernumber0
0 to 1
CloudHeightnumber400
0 to 2000
ColorColor30.78, 0.78, 0.78
DecayColor30.416, 0.439, 0.49
Densitynumber0.395
0 to 1
Flashnumber0
0 to 1
Glarenumber0
0 to 10
Hazenumber0
0 to 10
LightShaftsbooleanfalse
From Instance 22