Atmosphere
In development, not released yet.
Air for the DataModel it is in (one per DataModel), like Roblox's: Solid and Rendered draw a fog that is thickest low down and thins with height (Density, Height Falloff), lit by the sky in Color and glowing toward the sun by Glare; Haze hazes the sky toward Decay, and Offset fogs the sky itself.
Properties
Advanced
| Name | Type | Default |
|---|---|---|
| BoltSeed | number | 1 0 to 100000 |
| BoltX | number | 0 -5000 to 5000 |
| BoltZ | number | -600 -5000 to 5000 |
| CloudScale | number | 220 20 to 2000 |
| CloudSpeed | number | 6 -200 to 200 |
| CloudThickness | number | 160 10 to 1000 |
| HeightFalloff | number | 0.05 0 to 1 |
| Offset | number | 0 0 to 1 |
Atmosphere
