BevelEmboss

Make a flat shape look carved, raised or pressed in, lit from any angle you choose.

Photoshop's Bevel & Emboss. Style picks InnerBevel, OuterBevel, Emboss or PillowEmboss; Technique Smooth rounds the edge, while ChiselHard and ChiselSoft cut facets. Depth, Size and Soften shape the bevel, Angle and Altitude place the light, a GlossContour bends the shine, and the highlight and the shadow each have their own colour, blend mode and opacity.

Properties

NameTypeDefaultDescription
Altitudenumber30
0 to 90
The altitude of the light that lights the bevel.
Anglenumber120
-180 to 180
The angle of the light that lights the bevel.
Depthnumber100
1 to 1000
Scales the bevel's height, in percent; at 100% a ChiselHard ramp is 45 degrees.
Directionstring"Up"
Up, Down
GlossContourstring"Linear"
Linear, Cone, ConeInverted, CoveDeep, CoveShallow, Gaussian, HalfRound, Ring, RingDouble, RollingSlopeDescending, RoundedSteps, Sawtooth
Maps the bevel's lighting before the highlight and shadow are taken from it.
HighlightColorColor31, 1, 1
HighlightModestring"Screen"
Normal, Dissolve, Darken, Multiply, ColorBurn, ClassicColorBurn, LinearBurn, DarkerColor, Lighten, Screen, ColorDodge, ClassicColorDodge, Add, LighterColor, Overlay, SoftLight, HardLight, VividLight, LinearLight, PinLight, HardMix, Difference, Exclusion, Subtract, Divide, Hue, Saturation, Color, Luminosity, StencilAlpha, StencilLuma, SilhouetteAlpha, SilhouetteLuma, AlphaAdd, LuminescentPremul
The highlight's blend mode; the bevel has no shared Blend Mode, so highlight and shadow each have their own.
HighlightOpacitynumber0.75
0 to 1
ShadowColorColor30, 0, 0
ShadowModestring"Multiply"
Normal, Dissolve, Darken, Multiply, ColorBurn, ClassicColorBurn, LinearBurn, DarkerColor, Lighten, Screen, ColorDodge, ClassicColorDodge, Add, LighterColor, Overlay, SoftLight, HardLight, VividLight, LinearLight, PinLight, HardMix, Difference, Exclusion, Subtract, Divide, Hue, Saturation, Color, Luminosity, StencilAlpha, StencilLuma, SilhouetteAlpha, SilhouetteLuma, AlphaAdd, LuminescentPremul
The shadow's blend mode; the bevel has no shared Blend Mode, so highlight and shadow each have their own.
ShadowOpacitynumber0.75
0 to 1
Sizenumber5
0 to 250
How wide the bevel's ramp is, in pixels; Emboss and PillowEmboss split it around the edge.
Softennumber0
0 to 16
Blurs the bevel's height, not the finished shading.
Stylestring"InnerBevel"
InnerBevel, OuterBevel, Emboss, PillowEmboss
Where the bevel goes: InnerBevel inside the edge, OuterBevel on the ground around it, Emboss both, PillowEmboss the edge pressed in.
Techniquestring"Smooth"
Smooth, ChiselHard, ChiselSoft
Smooth for a rounded bevel, ChiselHard for exact facets, ChiselSoft for softened facets.
From LayerStyle 1
From Instance 22