BevelEmboss
Make a flat shape look carved, raised or pressed in, lit from any angle you choose.
Photoshop's Bevel & Emboss. Style picks InnerBevel, OuterBevel, Emboss or PillowEmboss; Technique Smooth rounds the edge, while ChiselHard and ChiselSoft cut facets. Depth, Size and Soften shape the bevel, Angle and Altitude place the light, a GlossContour bends the shine, and the highlight and the shadow each have their own colour, blend mode and opacity.
Properties
| Name | Type | Default | Description |
|---|---|---|---|
| Altitude | number | 30 0 to 90 | The altitude of the light that lights the bevel. |
| Angle | number | 120 -180 to 180 | The angle of the light that lights the bevel. |
| Depth | number | 100 1 to 1000 | Scales the bevel's height, in percent; at 100% a ChiselHard ramp is 45 degrees. |
| Direction | string | "Up" Up, Down | |
| GlossContour | string | "Linear" Linear, Cone, ConeInverted, CoveDeep, CoveShallow, Gaussian, HalfRound, Ring, RingDouble, RollingSlopeDescending, RoundedSteps, Sawtooth | Maps the bevel's lighting before the highlight and shadow are taken from it. |
| HighlightColor | Color3 | 1, 1, 1 | |
| HighlightMode | string | "Screen" Normal, Dissolve, Darken, Multiply, ColorBurn, ClassicColorBurn, LinearBurn, DarkerColor, Lighten, Screen, ColorDodge, ClassicColorDodge, Add, LighterColor, Overlay, SoftLight, HardLight, VividLight, LinearLight, PinLight, HardMix, Difference, Exclusion, Subtract, Divide, Hue, Saturation, Color, Luminosity, StencilAlpha, StencilLuma, SilhouetteAlpha, SilhouetteLuma, AlphaAdd, LuminescentPremul | The highlight's blend mode; the bevel has no shared Blend Mode, so highlight and shadow each have their own. |
| HighlightOpacity | number | 0.75 0 to 1 | |
| ShadowColor | Color3 | 0, 0, 0 | |
| ShadowMode | string | "Multiply" Normal, Dissolve, Darken, Multiply, ColorBurn, ClassicColorBurn, LinearBurn, DarkerColor, Lighten, Screen, ColorDodge, ClassicColorDodge, Add, LighterColor, Overlay, SoftLight, HardLight, VividLight, LinearLight, PinLight, HardMix, Difference, Exclusion, Subtract, Divide, Hue, Saturation, Color, Luminosity, StencilAlpha, StencilLuma, SilhouetteAlpha, SilhouetteLuma, AlphaAdd, LuminescentPremul | The shadow's blend mode; the bevel has no shared Blend Mode, so highlight and shadow each have their own. |
| ShadowOpacity | number | 0.75 0 to 1 | |
| Size | number | 5 0 to 250 | How wide the bevel's ramp is, in pixels; Emboss and PillowEmboss split it around the edge. |
| Soften | number | 0 0 to 16 | Blurs the bevel's height, not the finished shading. |
| Style | string | "InnerBevel" InnerBevel, OuterBevel, Emboss, PillowEmboss | Where the bevel goes: InnerBevel inside the edge, OuterBevel on the ground around it, Emboss both, PillowEmboss the edge pressed in. |
| Technique | string | "Smooth" Smooth, ChiselHard, ChiselSoft | Smooth for a rounded bevel, ChiselHard for exact facets, ChiselSoft for softened facets. |
