Decal
Stick a picture on any face of a part: a sign, a poster, a label. Drag an image file onto a part and it lands on the face you point at.
A Decal stretches its Texture, an ImageContent, over one whole Face of the Part it sits directly under, like Roblox's Decal. Color3 multiplies the picture, Transparency fades it and ZIndex orders decals on the same face. On a ball, cylinder or mesh it is projected straight along that face's axis. It is drawn in Solid and Rendered, and stays visible on glass.
Properties
Appearance
| Name | Type | Default | Description |
|---|---|---|---|
| Color3 | Color3 | 1, 1, 1 | Multiplies the picture; kept 0 to 1, as a Roblox-style Color3 above 1 would add energy in the path tracer. |
| Texture | ImageContent | 1, 1, 1 | The picture drawn on the face; nil draws nothing. |
| Transparency | number | 0 0 to 1 | Fades the picture stretched over the face. |
| ZIndex | number | 1 -10000 to 10000 | On the same face a higher one draws over a lower one; equal ones keep the tree's order, the later on top. |
Data
| Face | ("Front" | "Back" | "Right" | "Left" | "Top" | "Bottom" | EnumNormalId) | "Front" Front, Back, Right, Left, Top, Bottom | The face of the part the picture is on, by Roblox's NormalId names; Front is the part's -Z side. |
