FollowConstraint

Pass a prop from one hand to another, or let a camera ride along. One keyed number blends from staying put to following.

A FollowConstraint makes Part1, a part, null object or camera, follow Part0 at Offset, blended by Weight: 0 leaves Part1 at its own CFrame, 1 follows fully, so keying Weight from 0 to 1 hands something over. Offset is taken when Part0 and Part1 are set and when you move Part1 by hand. Like the other constraints it works inside a DataModel, after keys, rig clips and scripts, in Edit and Play.

Properties

NameTypeDefaultDescription
EnabledbooleantrueWhen off, Part1 gets its own CFrame back, as at Weight 0.
OffsetCFrame0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1Part1's offset from Part0, taken when the parts are set and when you move Part1 by hand.
Part0Instance?What Part1 follows, at Offset.
Part1Instance?The part, null object or camera that follows Part0 at Offset.
Weightnumber1
0 to 1
Blends the follow: 0 leaves Part1 at its own CFrame, 1 follows fully; key it from 0 to 1 to hand a prop over.
OffsetPositionVector3Properties window only
OffsetOrientationVector3Properties window only
Statusread-only textProperties window only
From Instance 22