LookAtConstraint

Make a head follow the action, a camera track a runner or a lamp aim at the stage, and keep aiming while everything moves.

A LookAtConstraint turns Part1 so its Face (Front is -Z, Roblox's LookVector) points at Target, blended by Weight. A part a Motor6D drives, like a head, or a Bone turns through its joint, so the rest of the rig keeps its pose. Inserted on a character's head, it starts with the side its face is on. It works inside a DataModel, after keys, rig clips and scripts, in Edit and Play.

Properties

NameTypeDefaultDescription
EnabledbooleantrueWhen off, it gives back the value it drives, as at Weight 0.
Face("Front" | "Back" | "Right" | "Left" | "Top" | "Bottom" | EnumNormalId)"Front"
Front, Back, Right, Left, Top, Bottom
The side of Part1 that points at Target; Front is -Z, Roblox's LookVector.
Part1Instance?The part turned so its Face points at Target, such as a head, a camera or a lamp.
TargetInstance?What Part1 turns its Face to point at.
Weightnumber1
0 to 1
Blends the turn that points Part1's Face at Target.
Statusread-only textProperties window onlyNames the side of Part1 that turns to Target and its axis, and says when to set Target or Face.
From Instance 22