Stroke Engine

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    1. Objects
    2. Base

    Base

    Where everything starts. Every object in a project is an Instance, and every Instance lives somewhere under Root.

    Instance gives every object its Name, its Parent, attributes of your own and the calls to find it again from a script. Root is the top of the tree; scripts reach it as Root or game, and its RenderMode is the project's Rendered / Solid switch.

    InstanceThe base of every object. Name it, move it, tag it with attributes of your own and find it again from a script, whatever it is.RootThe top of every project. Everything you make lives under Root, and one switch on it flips the whole project between Solid and path traced.StickyNoteA note on a node graph: Text typed on a coloured box in the Nodes window (right-click the canvas > Note, double-click it to type; Enter makes a new line), with BackgroundColor3, BackgroundTransparency, TextColor3, TextSize, a Font file or a FontFamily and FontWeight, TextXAlignment and CornerRadius.
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