NullObject
An invisible handle. Put things under it and they move with it, like parenting in After Effects: turn a null and everything under it turns too.
A NullObject is just a CFrame, and it works inside a DataModel. The CFrame of a Part, Camera or NullObject under it is relative to the chain of NullObjects above it; scripts read that as CFrame and the world one as WorldCFrame. Viewports draw it as axis lines you can click, move and turn. A Light or ParticleEmitter directly under one shines or emits from its point.
Properties
Transform
| Name | Type | Default | Description |
|---|---|---|---|
| CFrame | CFrame | Relative to any NullObjects above it, up to the DataModel; children follow it. | |
| Orientation | Vector3 | The rotation half of CFrame, hidden from Properties. | |
| Position | Vector3 | The position half of CFrame, hidden from Properties. |
Scripts
