Light
Light your scene with lamps, spotlights and glowing panels, with soft shadows, bounced light and reflections when path traced.
Light is abstract: PointLight, SpotLight and SurfaceLight share its Brightness, Range (up to 60), Color and Enabled. A light shines from the Part or NullObject it sits directly under and lights the parts around it in Solid and Rendered. In Rendered every light is path traced, bounces and casts soft shadows, whatever Shadows says; Solid has no shadows. Insert > Light has presets: Lamp, Ceiling panel and Spotlight, plus Sun, which sets the DataModel's sun.
Properties
| Name | Type | Default | Description |
|---|---|---|---|
| Brightness | number | 1 0 to 1000 | At 1, a matte white surface facing the light straight on shows full white. |
| Color | Color3 | 1, 1, 1 | |
| Enabled | boolean | true | |
| Range | number | varies (PointLight 8; SpotLight 16; SurfaceLight 16) 0 to 60 | The distance in studs at which the light fades to zero. |
| Shadows | boolean | false | Kept for Roblox parity and scripts; nothing reads it, as every light casts shadows in Rendered. |
From Instance 22
Subclasses
