CameraShakeTrack
Give any camera a handheld wobble, a walking bob, a hit or an earthquake, and get the same shake at the same moment every time you scrub.
A CameraShakeTrack is a clip that shakes its Camera while the playhead is between InPoint and OutPoint. The shake is an offset on top of the camera's own movement, seen wherever you look through it: camera shots, viewports and renders. The camera's CFrame itself never changes. Preset fills in Frequency, Position, Rotation and Decay; Intensity scales it and, like Frequency, can be keyed. Seed picks another shake of the same kind, and shakes on one camera add up.
Properties
Shake
| Name | Type | Default | Description |
|---|---|---|---|
| Camera | Camera | The camera it shakes, as an offset on top of the camera's own CFrame wherever it is looked through. | |
| Decay | number | 0 0 to 10000 | Above 0, the shake is a burst that is exactly 0 after this many seconds. |
| Frequency | number | 0.7 0 to 120 | How many shakes a second; with the Walking preset, steps a second. |
| Intensity | number | 1 0 to 100 | Scales the shake; like Frequency, it can be keyed. |
| Position | number | 0.03 0 to 1000 | How far the shake moves the camera; peaks go a little past it. |
| Preset | string | "Subtle handheld" Subtle handheld, Walking, Impact, Earthquake, Custom | Picking one fills in Frequency, Position, Rotation and Decay; Custom keeps them as they are. |
| Rotation | number | 0.4 0 to 180 | How far the shake turns the camera; peaks go a little past it. |
| Seed | number | 1 0 to 1e+06 | Picks another shake of the same kind. |
Track
| Offset | number | 0 |
