Cloud
Fill the sky with soft, sunlit clouds. Size a box, choose how much of it is cloud, and scrub Time to watch them drift and change shape.
A Cloud fills its box (CFrame and Size) with clouds lit by the sun and the sky, in Solid and Rendered. Nothing is simulated: the picture comes from Time, so the same Time always looks the same, and keys or a script on Time animate it. Cover sets how much of the box is cloud, Density how thick, Scale the size of one puff, Wind the drift per second, Evolution how fast shapes change and Seed which clouds.
Properties
Transform
| Name | Type | Default | Description |
|---|---|---|---|
| CFrame | CFrame | With Size, the box the clouds fill. | |
| Orientation | Vector3 | The rotation half of CFrame, hidden from Properties. | |
| Position | Vector3 | The position half of CFrame, hidden from Properties. | |
| Size | Vector3 | 96, 16, 96 | With CFrame, the box the clouds fill. |
Cloud
| Color | Color3 | 1, 1, 1 | |
| Cover | number | 0.5 0 to 1 | How much of the box is cloud. |
| Density | number | 0.6 0 to 1 | How thick the clouds are. |
| Enabled | boolean | true | |
| Time | number | 0 0 to 1e+06 | Draws the clouds as if the wind had been blowing for this many seconds; scrub or script it to animate. |
Shape
| Evolution | number | 0.15 0 to 100 | How fast the cloud shapes change. |
| Scale | number | 24 0.5 to 10000 | The size of one puff, in studs. |
| Seed | number | 1 | Picks which clouds you get. |
| Wind | Vector3 | 3, 0, 1 | How far the clouds drift per second, in studs and world space. |
Scripts
| WorldCFrame | CFrame | scripts only |
