Cloud

Fill the sky with soft, sunlit clouds. Size a box, choose how much of it is cloud, and scrub Time to watch them drift and change shape.

A Cloud fills its box (CFrame and Size) with clouds lit by the sun and the sky, in Solid and Rendered. Nothing is simulated: the picture comes from Time, so the same Time always looks the same, and keys or a script on Time animate it. Cover sets how much of the box is cloud, Density how thick, Scale the size of one puff, Wind the drift per second, Evolution how fast shapes change and Seed which clouds.

Properties

Transform

NameTypeDefaultDescription
CFrameCFrameWith Size, the box the clouds fill.
OrientationVector3The rotation half of CFrame, hidden from Properties.
PositionVector3The position half of CFrame, hidden from Properties.
SizeVector396, 16, 96With CFrame, the box the clouds fill.

Cloud

ColorColor31, 1, 1
Covernumber0.5
0 to 1
How much of the box is cloud.
Densitynumber0.6
0 to 1
How thick the clouds are.
Enabledbooleantrue
Timenumber0
0 to 1e+06
Draws the clouds as if the wind had been blowing for this many seconds; scrub or script it to animate.

Shape

Evolutionnumber0.15
0 to 100
How fast the cloud shapes change.
Scalenumber24
0.5 to 10000
The size of one puff, in studs.
Seednumber1Picks which clouds you get.
WindVector33, 0, 1How far the clouds drift per second, in studs and world space.

Scripts

WorldCFrameCFramescripts only
From Instance 22