TerrainLayer

In development, not released yet.

Tunes one layer of the Terrain it is in: its Color, Scale, Roughness, Porosity, Material (your own TexturePack instead of the scan), Contrast, Noise and auto rules, and its grass: give it a Density and blades stand wherever the layer shows, swaying in the Terrain's Wind.

Properties

Scatter

NameTypeDefault
ColorVariationnumber0.35
0 to 1
Densitynumber0
0 to 64
Heightnumber0.9
0.05 to 50
Widthnumber0.1
0.01 to 5

Advanced

DrawDistancenumber120
10 to 1000
Contrastnumber0.3
Properties window only; 0 to 4
Noisenumber0.6
Properties window only; 0 to 4
SlopeNumberRange0, 0
Properties window only
AltitudeNumberRange0, 0
Properties window only

Layer

LayerchoiceGrass
Properties window only; Grass, Dirt, Mud, Rock, Sand, Moss, Gravel, Snow
ColorColor30.416, 0.498, 0.247
Properties window only
Scalenumber6
Properties window only; 0.1 to 10000
Roughnessnumber0.85
Properties window only; 0 to 1
Porositynumber0.6
Properties window only; 0 to 1
MaterialsourceProperties window only
From Instance 22