TerrainLayer
In development, not released yet.
Tunes one layer of the Terrain it is in: its Color, Scale, Roughness, Porosity, Material (your own TexturePack instead of the scan), Contrast, Noise and auto rules, and its grass: give it a Density and blades stand wherever the layer shows, swaying in the Terrain's Wind.
Properties
Scatter
| Name | Type | Default |
|---|---|---|
| ColorVariation | number | 0.35 0 to 1 |
| Density | number | 0 0 to 64 |
| Height | number | 0.9 0.05 to 50 |
| Width | number | 0.1 0.01 to 5 |
Advanced
| DrawDistance | number | 120 10 to 1000 |
| Contrast | number | 0.3 Properties window only; 0 to 4 |
| Noise | number | 0.6 Properties window only; 0 to 4 |
| Slope | NumberRange | 0, 0 Properties window only |
| Altitude | NumberRange | 0, 0 Properties window only |
Layer
| Layer | choice | Grass Properties window only; Grass, Dirt, Mud, Rock, Sand, Moss, Gravel, Snow |
| Color | Color3 | 0.416, 0.498, 0.247 Properties window only |
| Scale | number | 6 Properties window only; 0.1 to 10000 |
| Roughness | number | 0.85 Properties window only; 0 to 1 |
| Porosity | number | 0.6 Properties window only; 0 to 1 |
| Material | source | Properties window only |
