Liquid
In development, not released yet.
Pours liquid from the top face of the Part it is in: particles simulated off the UI thread, colliding with anchored parts (a glass built from parts fills up), drawn as one smooth surface with refraction, Fresnel and depth colour.
Properties
Look
| Name | Type | Default |
|---|---|---|
| Clarity | number | 4 0.01 to 100000 |
| Color | Color3 | 0.165, 0.498, 0.831 |
| IOR | number | 1.33 1 to 3 |
| Refraction | number | 0.3 0 to 1 |
Emission
| Duration | number | 0 0 to 3600 |
| Lifetime | number | 0 0 to 3600 |
| MaxParticles | number | 8000 64 to 60000 |
| ParticleSize | number | 0.4 0.05 to 10 |
| Seed | number | 0 |
| Speed | number | 12 0 to 1000 |
| Spread | number | 4 0 to 90 |
Liquid
| Enabled | boolean | true |
| Status | string | |
| Time | number | 2 0 to 3600 |
Fluid
| Viscosity | number | 0.1 0 to 1 |
