Water
In development, not released yet.
Makes the Part or MeshPart it is in a body of water (a lake, a river, the sea): the part's box is the water and its top face the surface, drawn with waves, river flow, shore foam, depth colour, refraction and caustics instead of the part.
Properties
Optics
| Name | Type | Default |
|---|---|---|
| Caustics | number | 0.5 0 to 1 |
| IOR | number | 1.33 1 to 3 |
| Refraction | number | 0.5 0 to 1 |
Waves
| Choppiness | number | 0.3 0 to 1 |
| WaveDirection | number | 0 -360 to 360 |
| WaveHeight | number | 0.35 0 to 1000 |
| WaveLength | number | 18 0.1 to 100000 |
| WaveSpeed | number | 5 -1000 to 1000 |
Water
| Clarity | number | 12 0.01 to 100000 |
| Color | Color3 | 0.059, 0.29, 0.353 |
Flow
| FlowDirection | number | 0 -360 to 360 |
| FlowSpeed | number | 0 0 to 1000 |
Foam
| Foam | number | 0.5 0 to 1 |
| FoamWidth | number | 1.5 0 to 1000 |
Preset
| Preset | string | None None, Glow, Hologram, Crystal, Energy, Toxic |
| PresetColor | Color3 | 0.271, 0.902, 1 |
| PresetIntensity | number | 1 0 to 100 |
