NoiseNode

Smooth noise for clouds, dirt and grain, as fine or as coarse as you like.

A NoiseNode makes smooth noise over its Vector at Scale; Detail adds octaves of finer noise and Roughness sets how much they show. It outputs Color and Factor. Send Factor through a RampNode to colour it.

Properties

NameTypeDefaultDescription
Detailnumber3The octaves of detail in the smooth noise.
Roughnessnumber0.5The roughness of the noise's Detail octaves.
Scalenumber5The scale of the smooth noise over its Vector.
VectorVector30, 0, 0The vector the smooth noise runs over.
From ShaderNode 1
From Instance 22