RampNode

Turn a grey value into colour: map noise or a gradient onto a ramp between two colours.

A RampNode maps its Factor, read between Low and High, onto a ramp from colour A to colour B and outputs Color and Alpha. A starts near black and B white, so until you pick colours a Factor from noise or a gradient comes out as greys.

Properties

NameTypeDefaultDescription
AColor30.05, 0.05, 0.08The colour the ramp starts from.
BColor31, 1, 1The colour the ramp runs to.
Factornumber0.5The value mapped onto the ramp, between Low and High.
Highnumber1The high end of the Factor range mapped onto the ramp.
Lownumber0The low end of the Factor range mapped onto the ramp.
From ShaderNode 1
From Instance 22