QFrame

Key any property of anything. Each key is a small block on the timeline, and the value moves from one to the next the way you pick: straight, eased or held.

A QFrame is one step of a property's animation, a rectangle under its row in the Cook window: Output is Input blended towards Target by Alpha. The QFrames of one property are chained in Time order and the last drives the property, so it holds the first value, blends from key to key and holds the last. Ease picks Linear, Ease or Hold; wire a CookTrack into Alpha for any curve. Press I over a property to key it.

Instancenot insertableCook

Properties

QFrame

NameTypeDefaultDescription
OutputnumberProperties window onlyInput blended towards Target by Alpha; vectors, colours and ranges blend part by part, a CFrame by slerp.
Inputnumbernil
Properties window only
Wired from the previous QFrame's Output, with a property's QFrames sorted by Time.
Targetnumbernil
Properties window only
The value Output blends to; types that can't blend switch to it once Alpha reaches 1.
Alphanumber1
Properties window only
Always shows the blend amount in use; a wire into Alpha overrides the automatic value.
Timenumber0
Properties window only
Sets the chain's order: a property's QFrames are sorted by Time, each Output wired into the next Input.
Easechoice"Linear"
Properties window only; Linear, Ease, Hold
How the value moves on from this key to the next: Linear, Ease (smooth, given to new keys) or Hold (jumps at the next key).
Drivesread-only textProperties window only

Node

PositionVector2Properties window only
From Instance 22