AnimationTrack

Play a walk, a wave or an idle on any rig, loop it, and blend one clip into the next, right on the video's timeline.

An AnimationTrack plays its Animation, a keyframe set of NullObjects like a Roblox KeyframeSequence, on the Motor6Ds of its Rig (a Model), between InPoint and OutPoint, from Offset seconds in at Speed, Looped or held at the end. Weight blends it over the rig's own pose, Blend In and Blend Out fade its ends, and two clips overlapping on one rig crossfade. Drag a keyframe set onto a Model in the Explorer, or onto its Cook row, to make one.

Properties

Animation

NameTypeDefaultDescription
AnimationNullObjectThe keyframe set it plays, in Roblox KeyframeSequence style: each keyframe's CFrame attributes are poses named after a Part1.
Lengthnumber
LoopedbooleantrueLoops the keyframe set; when off, the clip holds the last pose.
Offsetnumber0Seconds into the keyframe set at the clip's InPoint.
RigModelThe Model whose Motor6Ds the clip plays its Animation on.
Speednumber1
-100 to 100
The rate the keyframe set plays at.

Blend

FadeInnumber0
0 to 1e+06
Fades the clip in at its start.
FadeOutnumber0
0 to 1e+06
Fades the clip out at its end.
Weightnumber1
0 to 1
How strongly the clip blends over the rig's own pose; it can be keyed.
From CookClip 4
From Instance 22