AnimationTrack
Play a walk, a wave or an idle on any rig, loop it, and blend one clip into the next, right on the video's timeline.
An AnimationTrack plays its Animation, a keyframe set of NullObjects like a Roblox KeyframeSequence, on the Motor6Ds of its Rig (a Model), between InPoint and OutPoint, from Offset seconds in at Speed, Looped or held at the end. Weight blends it over the rig's own pose, Blend In and Blend Out fade its ends, and two clips overlapping on one rig crossfade. Drag a keyframe set onto a Model in the Explorer, or onto its Cook row, to make one.
Properties
Animation
| Name | Type | Default | Description |
|---|---|---|---|
| Animation | NullObject | The keyframe set it plays, in Roblox KeyframeSequence style: each keyframe's CFrame attributes are poses named after a Part1. | |
| Length | number | ||
| Looped | boolean | true | Loops the keyframe set; when off, the clip holds the last pose. |
| Offset | number | 0 | Seconds into the keyframe set at the clip's InPoint. |
| Rig | Model | The Model whose Motor6Ds the clip plays its Animation on. | |
| Speed | number | 1 -100 to 100 | The rate the keyframe set plays at. |
Blend
| FadeIn | number | 0 0 to 1e+06 | Fades the clip in at its start. |
| FadeOut | number | 0 0 to 1e+06 | Fades the clip out at its end. |
| Weight | number | 1 0 to 1 | How strongly the clip blends over the rig's own pose; it can be keyed. |
