Stroke Engine

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    1. Objects
    2. Containers

    Containers

    Places to put things. Folders, whole worlds and wiring canvases.

    A Folder holds anything and does nothing else. A DataModel is a 3D world with its own sun and sky, and any camera in it can film it. A NodeLayout is a canvas in the Nodes window, and class, reactive and surface nodes live in one.

    FolderKeep things tidy. A Folder holds anything and does nothing else.DataModelA world of its own, with its own sun and sky. Build as many as you like, fill them with parts, lights and cameras, and film any of them.ClassNodeDesign a typed class right on the node canvas: list its fields, write its methods on the card, and require it from any script.ReactiveNodeDo maths between wires. Feed in numbers, vectors or colours, or write a few lines of Luau, and the result follows its inputs every frame.NodeLayoutA canvas for wiring. Pull in the instances you care about from anywhere in the project and connect them, without moving a thing.SurfaceNodePaint a surface with nodes, like Blender's material nodes: mix noise, pictures and curves point by point across a part, the same in Solid and path traced.
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