Material
Give any part bricks, planks, tiles, dirt or brushed metal. A Material's maps tile over blocks, balls and meshes alike and stay put when the part moves.
A Material holds four maps, ColorMap, NormalMap, RoughnessMap and MetalnessMap, tiled every StudsPerTile studs in the part's own space, plus Color, which tints them, and Roughness and Metalness for where a map is missing. Set a TexturePack's Material to it and every part using that pack wears it. Every project comes with five in its Materials folder: Bricks, Planks, BrushedMetal, Tiles and Dirt.
Properties
Surface
| Name | Type | Default | Description |
|---|---|---|---|
| Color | Color3 | 1, 1, 1 | A colour that tints the material. |
| Metalness | number | 0 0 to 1 | The metalness used where the material has no metalness map. |
| NormalStrength | number | 1 0 to 10 | |
| Roughness | number | 0.5 0 to 1 | The roughness used where the material has no roughness map. |
| StudsPerTile | number | 8 0.05 to 1000 | The maps tile once every this many studs. |
Maps
| ColorMap | ImageContent | 1, 1, 1 |
| MetalnessMap | ImageContent | 0 0 to 1 |
| NormalMap | ImageContent | 0.5, 0.5, 1 |
| RoughnessMap | ImageContent | 0 0 to 1 |
