SurfaceWear

In development, not released yet.

Wear and tear for every part of the TexturePack it is directly under, so surfaces stop looking factory-new: RoughnessBreakup varies the shine across the surface, Smudges adds smudges, wipe marks, fingerprints and specks, Dust a light dull layer on what faces up, EdgeWear lighter, rougher worn edges (the edges of Blocks and Cylinders, a MeshPart's hard edges).

Properties

Wear

NameTypeDefault
Dustnumber0
0 to 1
EdgeWearnumber0
0 to 1
RoughnessBreakupnumber0
0 to 1
Smudgesnumber0
0 to 1

Advanced

EdgeWearColorColor31, 1, 1
Scalenumber1
0.05 to 20
Seednumber1
From Instance 22