SurfaceWear
In development, not released yet.
Wear and tear for every part of the TexturePack it is directly under, so surfaces stop looking factory-new: RoughnessBreakup varies the shine across the surface, Smudges adds smudges, wipe marks, fingerprints and specks, Dust a light dull layer on what faces up, EdgeWear lighter, rougher worn edges (the edges of Blocks and Cylinders, a MeshPart's hard edges).
Properties
Wear
| Name | Type | Default |
|---|---|---|
| Dust | number | 0 0 to 1 |
| EdgeWear | number | 0 0 to 1 |
| RoughnessBreakup | number | 0 0 to 1 |
| Smudges | number | 0 0 to 1 |
Advanced
| EdgeWearColor | Color3 | 1, 1, 1 |
| Scale | number | 1 0.05 to 20 |
| Seed | number | 1 |
