Media files

Drag it in from your desktop. Pictures, video, sound, meshes and fonts drop onto any window and land where you let go.

Images, meshes and fonts are saved in the project; video and sound stay files on disk, so a project never swallows a movie. A file at a content's Path wins over its saved copy.

File, Import: any file, mesh, image, sound, video, font
Or File, Import
An image sequence of 3000 frames kept as files on disk
3000 frames, on disk
Imagespng, jpg, bmp, tga, webp, avif, tiff, hdr, psd, exr, jxl, qoi
Videomp4, mov, webm, mkv, avi, gif, m4v
Soundwav, ogg, mp3, flac, m4a, aac
Meshesfbx, obj, gltf, glb
Fontsttf, otf, ttc
Also.stroke projects, .rbxmx animations, .mid notes

Aim the drop

Drop a mesh on the floor and it stands there. Drop a picture on a wall and it becomes a decal.

The window under the pointer decides, and the whole drop is one undo step.

ExplorerInto the row under the pointer
A sceneA mesh stands where it lands; an image on a Part is a Decal, on a MeshPart its texture, elsewhere an Image2D
A video, CookPictures and videos as clips from the playhead; sounds as sound clips; .mid as note clips

Long shots, light project

Keep thousands of frames without weighing the project down.

An ImageSequence keeps its frames as lossless files on disk, and OpticalFlow makes in-betweens. Video is decoded at the size it is drawn. You need ffmpeg for video, sound other than WAV and pictures like WebP.