MeshContent

Bring in your models. Drop an OBJ, glTF or FBX file on a scene and it stands where it lands, ready to texture, light and render.

A MeshContent is a mesh from an OBJ, glTF or FBX file, kept in the project unless a file at its Path overrides it; Triangles shows its triangle count. A MeshPart draws it, stretched to the part's Size, with its TexturePack's images following the mesh's own UVs. A skinned mesh becomes a SkinnedMeshPart posed by Bones. Plane, Cube, Sphere and Torus are built in, and a dropped or imported mesh lands in Meshes. See Media files.

ContentInstancenot insertableCook

Properties

NameTypeDefaultDescription
PathstringA file on disk that overrides the mesh bytes stored in the project.
Trianglesread-only textProperties window only
From Instance 22