Scene
Build a world the Roblox way, then pose it, light it and fill it with particles and clouds.
A scene is a DataModel: a 3D world of its own, with its sky, its sun and a CurrentCamera.

| Parts | Block, Ball, Cylinder |
| Meshes | OBJ, glTF, FBX; skinned meshes posed by Bones |
| Rigs | Motor6D joints, solved root to tip; Roblox animations in as .rbxmx |
| Faces | A face image or a head atlas, switched by keys |
| Cameras | Perspective or orthographic; each has a colour and its own render settings |
| NullObject | Just a CFrame; what is under it follows it |
| Particles | Set by Time, so scrubbing is exact; flipbooks, trails, bursts, particle lights |
| Clouds | A box of clouds, set by Time |
| Lights | Point, spot, surface; four presets |
| Materials | Texture, Normal, Roughness, Metalness, Emission, Transparency, Transmission, IOR: a picture or a value each |
| Decals | A picture on one face |
| Attributes | Roblox's, on anything |
Same frame, every time
Scrub anywhere and the sparks and clouds are already right.
Particles and clouds are worked out from their Time, never simulated frame by frame, so any Time gives the same picture.
Pose and drop
Pose a character by dragging its limbs; drop meshes and pictures straight in.
Motor6D joints use Roblox's formula, solved root to tip, so turning an arm carries the hand.
Drag a limbPose it
Alt drag a limbEdit the rig
Click a bone markerSelect the Bone
Drop a mesh fileA MeshPart, standing where it lands
Drop an image on a partA Decal on that face
More keys: Viewport. Joints that reach and look: Physics and IK.
