Add objects

Build the set: a floor, a pedestal and a model of your own on top, each with a real material.

In development, not released yet.

You'll learnInsert, Parts, an imported mesh, Explorer drags, Properties, materials.

The floor

The empty project's Baseplate becomes the floor.

  1. In Explorer, click Baseplate and press F2.
  2. Type Floor and press Enter.

A pedestal

The top bar's Insert puts a part into the scene you select, else the scene the last viewport showed; its greyed first line says where. The part appears in the air ahead of your view.

Insert, then 3D
  1. In Explorer, click Studio.
  2. In the top bar, choose Insert > 3D > Part.
  3. Press F2 and name it Pedestal.
  4. In Properties, click Size's X, type 4 and press Enter; then Y 3 and Z 4.
  5. Click CFrame's value, type 0, 1.5, 0 and press Enter: it stands on the floor.

A Part is a block, ball or cylinder, picked in its Shape row. In Properties, drag a number to scrub it or click it to type; CFrame takes x, y, z, or x, y, z | rx, ry, rz to turn it too (degrees). Backspace over a row puts it back.

You know this asRoblox StudioPart

Watch out With a part selected, Insert puts the new part inside that part. If Pedestal lands under Floor, drag its row onto Studio.

The Explorer

Drag a row onto another to put it inside; drag it to the line between two rows to reorder. A part draws only inside a scene, so keep the set in Studio.

Your own model

Drop any OBJ, glTF or FBX file on the viewport: it becomes a MeshPart standing where you let go, and the mesh goes into Meshes. The pictures use Blender's monkey, Suzanne (Add > Mesh > Monkey), exported as an OBJ.

  1. Drag your model file from the desktop onto the top of Pedestal.
  2. In Explorer, click the new part (named after your file), press F2 and type Statue.
  3. Too big or small? Press 3 and drag a ball.

No file at hand? Meshes already holds four built-in shapes, Plane, Cube, Sphere and Torus, and a Torus stands in fine.

  1. In Explorer, click Studio, then in the top bar Insert > 3D > MeshPart.
  2. Press F2 and name it Statue.
  3. In Explorer, open Meshes.
  4. In Properties, click Mesh, then click Torus under Meshes in Explorer.
  5. Set Size to 3, 3 and 0.9, and CFrame to 0, 4.5, 0.

Tip An OBJ brings its textures when its .mtl file sits beside it. File > Import > Mesh adds a mesh to Meshes without placing it.

Materials

Every project has five sample materials in its Materials folder, under Assets in Explorer: Bricks, Planks, BrushedMetal, Tiles and Dirt. A part takes one in the Material row of its Surface group.

You know this asRoblox StudioMaterialVariant

  1. Select Floor.
  2. In Properties > Surface, click the Material row.
  3. In Explorer, click Planks in the Materials folder.
  4. Select Pedestal and pick Tiles the same way.
  5. Press CtrlS.
BeforeAfter
Materials on

The other Surface rows, such as Roughness, Metalness and Emission, each take a value; on a MeshPart, a picture too. The first change gives the part a TexturePack of its own to hold them, such as Pedestal Pack.

You know this asBlenderPrincipled BSDF

The Surface rows
F2RenameEnterConfirm the nameBackspaceOver a Properties row: back to default3Scale toolCtrlSSave

More: Scene, Media files.